In my previous post I talked about
Virtual Reality and how it has gained interest in education. Once again, I
would like to emphasize what a powerful tool VR can be in engaging students. VR
is the new “cool” technology that helps students retain the information in a
way that no textbook will ever be able to. Students have the ability to
experience learning as if it were happening right in front of their eyes. They
have the ability to take expensive virtual trips they would not be able to take
otherwise or even travel in the past and be present in events that have marked
human history, progress and development. Virtual reality educational games are
being used in a variety of learning situations. They provide a highly visual
way of teaching children about how things work and how to express themselves.
There are many tools in the market to
design VR games, some are free and some come at a very low cost. The Unreal Engine is an example of a very well known,
cost-free package that allows for creation of games form 2D hand drawn looking
platformers up to cinematic movie like experiences. Unity 3D is another
cost-free platform that has grown to compete with Unreal Engine.
Lumberyard is another cost-free platform recently
unveiled by Amazon, whose community is now beginning to grow rapidly.
As virtual reality is gaining
popularity in education, the idea of students creating their own experiences is
becoming more and more realistic. There are great advantages in involving
students in the design process. Some of the positives include teaching and
improving creativity, problem-solving skills, perseverance, and technology
skills.
Two tools that can help students create
their own virtual reality experiences are InstaVR and VizorVR. Neither one of them
requires downloading any special software as they are both web-based. By using
InstaVR, students can add sequences of 360 pictures or videos together with
text, images or music. It is relatively easy to export and can work with any of
the major VR headsets.
VizorVR is a more robust editing and creating
tool than InstaVR. It requires more time and energy form students in order to
learn how to use it. It provides the ability to co-edit experiences like when
using Google Docs, for example. It also allows for digital world creation and
has more options for interactivity and effects than InstaVR.
These are only two of the many tools
for creating Virtual Reality, a great way to empower students to create digital
experiences on the cutting edge. Imagine the confidence, the accomplishment and
the ownership of learning that the students will feel through the creation of
their own virtual reality experiences!
I have always been fascinated with Virtual Reality and had the opportunity to use my brother's VR headset last week. It's amazing how we can use this type of technology in our classrooms and not have to travel anywhere. I thought the YouTube video for InstaVR was very helpful. I would like to one day try and incorporate VR into my lesson plans. Thanks for sharing your post!
ReplyDelete(What a coincidence... guess what commercial just came on TV? Yup, Samsung VR headset.)